War Machine
HOW TO PLAY:
Auto gen Biomass - spend on upgrades or units.
After 5 minutes - Battle occurs, win percentage chance is displayed.
When you purchase a unit - your enemy has a chance to buy one also.
After battle - all units are retired and rebuilding your army begins.
Troops = 1 pt
Tanks = 10 pts
Jets = 50 pts
Helicopters = 250 pts
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Game made for TriJam game jam - 3 Hour Time Limit
Theme "Let's Build A Machine"
I interpreted it as "Building a war machine"
Time to completion - 2hrs 48minutes
Art - Kenny.pl
Music - AI Generated
Code - Me
Enjoy
| Published | 3 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Rating | Rated 1.0 out of 5 stars (2 total ratings) |
| Author | ProbablyShouldnt |
| Genre | Simulation, Strategy |
| Made with | Unity |
| Tags | Arcade, Incremental |
| AI Disclosure | AI Assisted, Sounds |

Comments
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i dont get it, whatever you buy the enemy also buys, but its still 49% winrate with identical armies... unless you spam buy in which case you buy a second before they can buy 1 and your army gets bigger than theirs.... i dont understand how you win if it just copies you
It's not copies, it's a chance for the enemy to buy also. Every purchase you make a chance the enemy buys also. It needs balancing and a more automated system but this was the solution I had in the time I had to make it. Also if the armies are equal it's meant to be 50% but the Mathf.abs function went weird.